Back in 1981, the X-Men two-issue storyline Days of Future Past gave comic book readers a bleak future where everything was bleak, their favorite characters could die, and it could all be fixed with time travel. This story gets expanded on, and ties the previous X-Men films together, with X-Men: Days of Future Past.
Days of Future Past opens in a bleak year 2023 (in which apparently black and gray are the standard colors for, well everything). Sentinels -- giant robots that can adapt to almost anything -- have killed or enslaved both humans and mutants. A bunch of mutants -- including Charles Xavier/Professor X (Patrick Stewart), Erik Lehnsherr (Ian McKellen), and Kitty Pryde (Ellen Page) -- have been surviving by having Kitty Pryde send a mutant's mind back to before any Sentinel attack, allowing that mutant to warn the others and avoid the attack before it happens. This gives the others an idea to stop the war.
According to the survivors, things went downhill in 1973 when Raven/Mystique (Jennifer Lawrence, whose critical and popular success guarantee Rebecca Rominj won't be taking over the role she originated) killed Bolivar Trask (Peter Dinklage), creator of the Sentinels. Trask's death led the public to support the Sentinel program; and somehow Raven/Mystique's blood led to their adaptive abilities that made them so dangerous. They decide to send the mind of Logan/Wolverine (Hugh Jackman) back to 1973, to stop Mystique -- and to unite the younger Charles and Erik to help him do it. But the future mutants have to do this before the Sentinels catch up to them -- and Logan has to stay calm to maintain the link.
Unfortunately, when Logan gets to 1973 things are pretty bad. The younger Charles (James McAvoy) is a broken man. He's lost all faith in his mission since losing a lot of mutant teachers and students to the Vietman war (plus the ones Trask tortured and killed in developing the Sentinels); he's also been drinking heavily and using a drug that lets him walk but suppresses his powers. His student Hank McCoy/Beast (Nicholas Hoult) also uses the drug to keep from transforming into a blue, furry creature. Erik (Michael Fassbender) has been imprisoned for having a role in the Kennedy assassination, while Raven/Mystique seems more focused on killing Trask for what he's done to her fellow mutants. And while the Sentinels provide a ticking clock in the future, the past has twists and betrayals of its own...
Days of Future Past is both a solid and flawed movie. While the story in 1973 works well by focusing just on Charles, Erik, Logan and Mystique (plus a nice role by Evan Peters as Pietro/Quicksilver, the speedster who helps free Erik -- and whose character will be in The Avengers: Age of Ultron), the future has a large number of mutants who are defined by their powers and in the movie to make fans of the comics happy ("There's Colossus! There's Blink! There's Bishop!") and provide some action. The conflict between young Charles and Erik is good (Charles blames Erik for killing to advance his cause; Erik blames Charles for hiding while Trask destroyed mutants), there are some nice bits of humor (a young Logan surprised he doesn't set off a metal detector, Quicksilver's super-speed scene set to the song "Time in a Bottle"), and most of the acting is quite good. The future scenes often felt excessively violent -- including some deaths that could have been Fatalities out of Mortal Kombat -- and plenty of cameos were done to tie the movies together instead of adding to the story. The acting is good, and the resolution revolves around ideas and hope more than using powers to attack each other.
X-Men: Days of Future Past ends with a potential reboot of the X-Men movie franchise. While this movie had as many problems as strengths, I am curious to see what happens next.
Overall grade: B-
Reviewed by James Lynch
5.24.2014
VERONICA MARS dvd
Every fan of a cancelled television show likes to imagine what would happen if the show went on -- what would happen to the characters next? Thanks to an extremely successful Kickstarter project, the three-season television show Veronica Mars got a new life with the full-length movie Veronica Mars.
Nine years after the end of the tv series, Veronica Mars (Kristen Bell) has created a new, better life for herself. She left her hated hometown of Neptune, California for New York City. She's in a loving, stable relationship with Stoch "Piz" Piznarksi (Chris Lowell), she's about to take the bar exam, and she's on the verge of getting a lucrative job offer from a big firm. Then the past comes calling.
Veronica's bad-box ex-boyfriend Logan (Jason Dohring) has made national headlines when he's accused of murdering his famous pop-singer girlfriend -- and he wants Veronica's help. At first, Veronica only agrees to help him choose a lawyer. But then clues start surfacing, and before you know it Veronica is digging out her taser, pepper spray, and camera with telephoto lens to find out how a mystery from years ago is related to Logan's case. There's also the police corruption and racial tension of Neptune, her high school reunion, her old friends Wallace (Percy Daggs III) and "Mac" (Tina Majorino), and her dad Keith (Enrico Colantoni) who's still a low-end P.I. and who's worried about Veronica avoiding her New York future to help Logan.
Veronica Mars is a nice return to the characters and world of the tv series -- but it suffers from not going beyond what the episodes of the series did. There are Veronica's voice-overs and phone identities popping up on the screen, plus a reunion that is there to give the audience a "Where are they now?" answer to the characters from the show. The movie can get self-referential (such as talking about a Kickstarter project or someone thanking someone else for "keeping it PG-13" -- the movie's rating) and shows how a place that's hated can still suck an intelligent, independent woman back to it. Veronica Mars will certainly give the fans what they wanted -- or as close to what they wanted without a whole new series -- but it can't escape the feel of being a slightly longer episode of the show. (The dvd extra is a making-of that talks a lot about the Kickstarter experience.)
Overall grade: B-
Reviewed by James Lynch
Nine years after the end of the tv series, Veronica Mars (Kristen Bell) has created a new, better life for herself. She left her hated hometown of Neptune, California for New York City. She's in a loving, stable relationship with Stoch "Piz" Piznarksi (Chris Lowell), she's about to take the bar exam, and she's on the verge of getting a lucrative job offer from a big firm. Then the past comes calling.
Veronica's bad-box ex-boyfriend Logan (Jason Dohring) has made national headlines when he's accused of murdering his famous pop-singer girlfriend -- and he wants Veronica's help. At first, Veronica only agrees to help him choose a lawyer. But then clues start surfacing, and before you know it Veronica is digging out her taser, pepper spray, and camera with telephoto lens to find out how a mystery from years ago is related to Logan's case. There's also the police corruption and racial tension of Neptune, her high school reunion, her old friends Wallace (Percy Daggs III) and "Mac" (Tina Majorino), and her dad Keith (Enrico Colantoni) who's still a low-end P.I. and who's worried about Veronica avoiding her New York future to help Logan.
Veronica Mars is a nice return to the characters and world of the tv series -- but it suffers from not going beyond what the episodes of the series did. There are Veronica's voice-overs and phone identities popping up on the screen, plus a reunion that is there to give the audience a "Where are they now?" answer to the characters from the show. The movie can get self-referential (such as talking about a Kickstarter project or someone thanking someone else for "keeping it PG-13" -- the movie's rating) and shows how a place that's hated can still suck an intelligent, independent woman back to it. Veronica Mars will certainly give the fans what they wanted -- or as close to what they wanted without a whole new series -- but it can't escape the feel of being a slightly longer episode of the show. (The dvd extra is a making-of that talks a lot about the Kickstarter experience.)
Overall grade: B-
Reviewed by James Lynch
Labels:
Drama,
DVD,
Kristen Bell,
movie,
Mystery,
Veronica Mars
5.18.2014
XCon World VII
This May brought two things to Myrtle Beach, South Carolina: lots of motorcycle riders for Biker Week, and lots of fans of comics, sci-fi, fantasy, zombies, and more for XCon World VII. Since I'm a huge geek (who's also terrified of riding a motorcycle), I spent the past three days immersed in the area's annual slice of fandom delights.
XCon World VII was set up largely as the past few conventions were. Almost everything happened in the central area, with an screening room off the main room for movies and a tent outside for panels. There were lots of booths for comic books, statues, stores (like Medieval Times, MagiQuest, and the Hard Rock Cafe), artists, costumers, and more. A semi-local gaming group had a table and ran demos through the convention. There were celebrities, such as: Richard Hatch, from Battlestar Galactica; Ming Chen, Michael Zapcic and Bryan Johnson, from Comic Book Men; Sam J. Jones, star of 1980's Flash Gordon; Olivia Olson and Jessica DiCicco, who do voices on Adventure Time; and Soni Aralynn, a costumer and cosplayer who posed with me:
There were other attractions as well. Little kids could play in a Bouncy Castle, while bigger kids could thrill at seeing full-size versions of the Ecto-1 from Ghostbusters, the Mystery Machine from Scooby Doo, a Dalek rolling around the convention, and the Batmobile from the 1960s tv show Batman.
There were lots of panels and interactive events happening through the convention. Panels included a Zombie Apocalypse Prep Class, getting an independent comic book made through Kickstarter, a Wrestling Q&A, and even some Nerd Church on Sunday morning. People could also participate in the Geek Dating Game, the Nerd Trivia Game (I won against my two opponents!), or battling with foam weapons or medieval weaponry.
Geeks have been dominating movies and television, and it's no surprise that pop culture affected a lot of fan costuming. There were numerous characters based on Captain America: The Winter Soldier, Frozen, and The Amazing Spider-Man 2. Classic characters like Wonder Woman, Catwoman, and different versions of the Doctor mingled with folks from Teen Titans Go!, Game of Thrones and The Walking Dead. And since Deathstroke has been the main villain on Arrow, it's no surprise that multiple versions of him were at XCon World VII.
Change is inevitable from year to year at the convention -- this year there were a lot fewer t-shirt sellers and a lot more vendors with bootleg dvds -- but, alas, some of the problems with XCon World remained. There were no classrooms or sealed areas for panels, resulting in a lot of noise pollution either from being surrounded up on the main stage, or from passing traffic in the outside tent. With only two areas for panels, there wasn't that much offered, resulting in a lot less time picking where to go and a lot more time circling the convention floor. Instead of spending the whole day there, you could pick one or two panels of interest, go around the convention area once or twice, and be done for the day in just a few hours.
But even with those flaws, XCon World VII was still pretty fun. I talked to a lot of interesting people, I loved the costumes (not to mention that this was the first time I saw people dressed as Jesus and a piece of watermelon), and I look forward to going there next year. Probably not on a motorcycle, though...
Written by James Lynch
XCon World VII was set up largely as the past few conventions were. Almost everything happened in the central area, with an screening room off the main room for movies and a tent outside for panels. There were lots of booths for comic books, statues, stores (like Medieval Times, MagiQuest, and the Hard Rock Cafe), artists, costumers, and more. A semi-local gaming group had a table and ran demos through the convention. There were celebrities, such as: Richard Hatch, from Battlestar Galactica; Ming Chen, Michael Zapcic and Bryan Johnson, from Comic Book Men; Sam J. Jones, star of 1980's Flash Gordon; Olivia Olson and Jessica DiCicco, who do voices on Adventure Time; and Soni Aralynn, a costumer and cosplayer who posed with me:
There were other attractions as well. Little kids could play in a Bouncy Castle, while bigger kids could thrill at seeing full-size versions of the Ecto-1 from Ghostbusters, the Mystery Machine from Scooby Doo, a Dalek rolling around the convention, and the Batmobile from the 1960s tv show Batman.
There were lots of panels and interactive events happening through the convention. Panels included a Zombie Apocalypse Prep Class, getting an independent comic book made through Kickstarter, a Wrestling Q&A, and even some Nerd Church on Sunday morning. People could also participate in the Geek Dating Game, the Nerd Trivia Game (I won against my two opponents!), or battling with foam weapons or medieval weaponry.
Geeks have been dominating movies and television, and it's no surprise that pop culture affected a lot of fan costuming. There were numerous characters based on Captain America: The Winter Soldier, Frozen, and The Amazing Spider-Man 2. Classic characters like Wonder Woman, Catwoman, and different versions of the Doctor mingled with folks from Teen Titans Go!, Game of Thrones and The Walking Dead. And since Deathstroke has been the main villain on Arrow, it's no surprise that multiple versions of him were at XCon World VII.
Change is inevitable from year to year at the convention -- this year there were a lot fewer t-shirt sellers and a lot more vendors with bootleg dvds -- but, alas, some of the problems with XCon World remained. There were no classrooms or sealed areas for panels, resulting in a lot of noise pollution either from being surrounded up on the main stage, or from passing traffic in the outside tent. With only two areas for panels, there wasn't that much offered, resulting in a lot less time picking where to go and a lot more time circling the convention floor. Instead of spending the whole day there, you could pick one or two panels of interest, go around the convention area once or twice, and be done for the day in just a few hours.
But even with those flaws, XCon World VII was still pretty fun. I talked to a lot of interesting people, I loved the costumes (not to mention that this was the first time I saw people dressed as Jesus and a piece of watermelon), and I look forward to going there next year. Probably not on a motorcycle, though...
Written by James Lynch
5.17.2014
NEIGHBORS
It's not easy getting older -- especially when a reminder of youth moves in next door. This is the central idea, and source of conflict, with Neighbors, a comedy that's alternating thoughtful and juvenile.
Mac and Kelly Radner (Seth Rogen and Rose Byrne) are a married couple who are reluctant to grow up. They're the first of their friends to have a house and a kid (six-month-old daughter Stella), they miss going out, and they consider taking Stella to a rave when they can't get a babysitter. Their pride is their new house, which they sunk all their money into, and they hope to get a cool gay couple as neighbors. What they get instead is a fraternity next door.
Teddy (Zac Efron) is the president of Delta Psi, and he and his second in command Pete (Dave Franco) are determined to make it onto their wall of fame with a legendary party. Mac and Kelly and Teddy try bonding -- Mac and Kelly want to seem cool so Teddy will "keep it down" if things get too loud, Teddy thinks if they're friends early the frat can get away with more stuff later -- but after some hurt feelings (Teddy doesn't keep it down, so Mac calls the cops) they wind up in a virtual war. Mac and Kelly want to get Delta Psi its three strikes so it's shut down, while Teddy and his friends work at making things miserable for Mac and Kelly while building to their epic party.
Neighbors is a mostly familiar and often funny take on opposites going against each other. Seth Rogen gets to do his usual stoner humor, but Rose Bryne is terrific as the warring mother who doesn't want to be the responsible one and who can be just as juvenile and wily as her husband. Zac Efron does well, although I suspect he was cast as much for his near-perfect body as for his comic timing. The movie has plenty of gross-out gags (a dildo fight, a found condom), but there's also a generational issue: Mac and Kelly want to feel young even while needing a good night's sleep, while Teddy sees getting on his fraternity's wall as a lifetime achievement, even though Pete reminds him that they're graduating in a few weeks and it'll all be behind them.
Neighbors isn't consistently funny, but i\t has more than enough laughs to be entertaining. And the generational issues and comic opportunities for Rose Byrne make it a little better than the average comedy.
Overall grade: B
Reviewed by James Lynch
Mac and Kelly Radner (Seth Rogen and Rose Byrne) are a married couple who are reluctant to grow up. They're the first of their friends to have a house and a kid (six-month-old daughter Stella), they miss going out, and they consider taking Stella to a rave when they can't get a babysitter. Their pride is their new house, which they sunk all their money into, and they hope to get a cool gay couple as neighbors. What they get instead is a fraternity next door.
Teddy (Zac Efron) is the president of Delta Psi, and he and his second in command Pete (Dave Franco) are determined to make it onto their wall of fame with a legendary party. Mac and Kelly and Teddy try bonding -- Mac and Kelly want to seem cool so Teddy will "keep it down" if things get too loud, Teddy thinks if they're friends early the frat can get away with more stuff later -- but after some hurt feelings (Teddy doesn't keep it down, so Mac calls the cops) they wind up in a virtual war. Mac and Kelly want to get Delta Psi its three strikes so it's shut down, while Teddy and his friends work at making things miserable for Mac and Kelly while building to their epic party.
Neighbors is a mostly familiar and often funny take on opposites going against each other. Seth Rogen gets to do his usual stoner humor, but Rose Bryne is terrific as the warring mother who doesn't want to be the responsible one and who can be just as juvenile and wily as her husband. Zac Efron does well, although I suspect he was cast as much for his near-perfect body as for his comic timing. The movie has plenty of gross-out gags (a dildo fight, a found condom), but there's also a generational issue: Mac and Kelly want to feel young even while needing a good night's sleep, while Teddy sees getting on his fraternity's wall as a lifetime achievement, even though Pete reminds him that they're graduating in a few weeks and it'll all be behind them.
Neighbors isn't consistently funny, but i\t has more than enough laughs to be entertaining. And the generational issues and comic opportunities for Rose Byrne make it a little better than the average comedy.
Overall grade: B
Reviewed by James Lynch
5.15.2014
Asa Akira, INSATIABLE
Many books about pornography tend to be either cautionary tales about how the industry destroys people, or shameless self-promotion. The title Insatiable: Porn -- A Love Story should tell you which direction Asa Akira's biography leans, but this atypical book manages to be a honest, unapologetic look at one star's life, highs and lows together.
Insatiable isn't organized chronologically (except for one chapter that's Asa's journal entries for a year) or by subject. Instead, the book bounces around like Asa's randomly remembering things and chatting about them. There's plenty of discussion of sex -- from what she enjoys personally and professionally, common tricks and signifiers of the adult industry (baby wipes are a giveaway), and her brief jobs as a hooker and dominatrix -- but there's also what she does outside the bedroom or studio. The chapter "Craigslist" is more about the death of an ex-boyfriend than answering an ad of Craigslist, "Food Porn" is actually about breaking a diet with pizza, and high school stories involve drugs and shoplifting. And the sexual and non-sexual sides come together often, such as when Asa learns an ex-boyfriend is shooting gay porn in the studio next to hers, or her letter to a future child that is both empowering and graphically describes the threesome where she met her child's father. And there are haikus too!
Insatiable: Porn -- A Love Story is a different sort of read. Asa is likable -- often funny, usually explicit, and sometimes sad -- and passionate about her life and career. The book's lack of organization does prevent it from building momentum or direction, but the stories are interesting and show a life that's far from perfect but perfect for her. Asa Akira provides readers with a blunt, positive look at the life of a woman in the adult entertainment industry, and Insatiable is worth checking out.
Overall grade: A-
Reviewed by James Lynch
Insatiable isn't organized chronologically (except for one chapter that's Asa's journal entries for a year) or by subject. Instead, the book bounces around like Asa's randomly remembering things and chatting about them. There's plenty of discussion of sex -- from what she enjoys personally and professionally, common tricks and signifiers of the adult industry (baby wipes are a giveaway), and her brief jobs as a hooker and dominatrix -- but there's also what she does outside the bedroom or studio. The chapter "Craigslist" is more about the death of an ex-boyfriend than answering an ad of Craigslist, "Food Porn" is actually about breaking a diet with pizza, and high school stories involve drugs and shoplifting. And the sexual and non-sexual sides come together often, such as when Asa learns an ex-boyfriend is shooting gay porn in the studio next to hers, or her letter to a future child that is both empowering and graphically describes the threesome where she met her child's father. And there are haikus too!
Insatiable: Porn -- A Love Story is a different sort of read. Asa is likable -- often funny, usually explicit, and sometimes sad -- and passionate about her life and career. The book's lack of organization does prevent it from building momentum or direction, but the stories are interesting and show a life that's far from perfect but perfect for her. Asa Akira provides readers with a blunt, positive look at the life of a woman in the adult entertainment industry, and Insatiable is worth checking out.
Overall grade: A-
Reviewed by James Lynch
5.11.2014
GAUNTLET OF FOOLS
What could be more foolhardy than a sword and sorcery dungeon crawl, where adventurers wander through an unexplored dungeon fighting monsters? How about reckless boasts beforehand? Gauntlet of Fools, from Indie Board and Cards, uses this element of deliberate foolishness to change the typical dungeon crawl -- only the change isn't that much.
The players in Gauntlet of Fools are adventurers out to get the most gold from killing dungeon monsters before dying. At the start of the game, Heroes (made of pairs of Class and Weapon cards) are laid out, equal to the number of players. Class cards have a character's name, Defense, Class Ability (which is either automatic or requires discarding a Class Token to use), and Class Tokens. Weapon cards have the weapon's name, # of Attack Dice (rolled each combat), Weapon Ability (which is either automatic or requires discarding a Weapon Token to use). These Class and Weapon cards are considered linked and can't be rearranged.
Players then choose their Heroes -- but they can also boast! Boasts (shown below) are disadvantages each Hero has, from Hopping on One Leg to suffering from a Hangover. Why boast? Because after you choose a Hero, another player can steal that Hero from you if they add a new Boast to it. So a player can select an unmodified Hero and risk having it stolen, or give it a Boast to make it less likely to be stolen (but also weakening it). After all Heroes are chosen, it's off to the Dungeon!
In the Dungeon, the Encounter deck is flipped over one card at a time. Most cards are Monsters, and each player is considered to be fighting the monster individually. Monsters have an Attack Strength, Defense, Damage, Treasure, and sometimes Special Damage or Special Treasure. Players roll their Attack Dice (and decide whether or not to use Attack or Character tokens) and compare the results with the monster. If the player's Attack Dice (modified by any Boasts, bonuses, or penalties) equal or are greater than the Monster's Defense, the player kills the monster and gets its treasure (usually Gold); if not, the player gets nothing. At the same time, the Monster's attack value is compared to the player's Defense (with any modification). If the Monster's value is higher, the Hero suffers damage (usually one Wound); if the Hero's defense is higher, they Dodged the monster and take no damage.
After each encounter, players check their Wounds. A Hero with four or more Wounds is dead and done adventuring -- but not necessarily the loser! When all Heroes have died, the players compare their gold and the player with the most gold wins!
I like Gauntlet of Fools, but the Boasting mechanic isn't quite what I thought it would be. While the Boasts are nicely goofy, the Heroes aren't so different that players will get into a "Boasting War" to keep stealing a desired Character-Weapon combo from each other. And with that out of the way, the mechanics work as a fairly routine dungeon crawl (although knowing when to spend Character or Weapon tokens can make the difference between living and dying -- or, more importantly, getting gold or getting nothing). Gauntlet of Fools is a decent game that's fun for a quick run-through before a bigger game. It's just not much to, er, boast about.
Overall grade: B-
Reviewed by James Lynch
The players in Gauntlet of Fools are adventurers out to get the most gold from killing dungeon monsters before dying. At the start of the game, Heroes (made of pairs of Class and Weapon cards) are laid out, equal to the number of players. Class cards have a character's name, Defense, Class Ability (which is either automatic or requires discarding a Class Token to use), and Class Tokens. Weapon cards have the weapon's name, # of Attack Dice (rolled each combat), Weapon Ability (which is either automatic or requires discarding a Weapon Token to use). These Class and Weapon cards are considered linked and can't be rearranged.
Players then choose their Heroes -- but they can also boast! Boasts (shown below) are disadvantages each Hero has, from Hopping on One Leg to suffering from a Hangover. Why boast? Because after you choose a Hero, another player can steal that Hero from you if they add a new Boast to it. So a player can select an unmodified Hero and risk having it stolen, or give it a Boast to make it less likely to be stolen (but also weakening it). After all Heroes are chosen, it's off to the Dungeon!
In the Dungeon, the Encounter deck is flipped over one card at a time. Most cards are Monsters, and each player is considered to be fighting the monster individually. Monsters have an Attack Strength, Defense, Damage, Treasure, and sometimes Special Damage or Special Treasure. Players roll their Attack Dice (and decide whether or not to use Attack or Character tokens) and compare the results with the monster. If the player's Attack Dice (modified by any Boasts, bonuses, or penalties) equal or are greater than the Monster's Defense, the player kills the monster and gets its treasure (usually Gold); if not, the player gets nothing. At the same time, the Monster's attack value is compared to the player's Defense (with any modification). If the Monster's value is higher, the Hero suffers damage (usually one Wound); if the Hero's defense is higher, they Dodged the monster and take no damage.
After each encounter, players check their Wounds. A Hero with four or more Wounds is dead and done adventuring -- but not necessarily the loser! When all Heroes have died, the players compare their gold and the player with the most gold wins!
I like Gauntlet of Fools, but the Boasting mechanic isn't quite what I thought it would be. While the Boasts are nicely goofy, the Heroes aren't so different that players will get into a "Boasting War" to keep stealing a desired Character-Weapon combo from each other. And with that out of the way, the mechanics work as a fairly routine dungeon crawl (although knowing when to spend Character or Weapon tokens can make the difference between living and dying -- or, more importantly, getting gold or getting nothing). Gauntlet of Fools is a decent game that's fun for a quick run-through before a bigger game. It's just not much to, er, boast about.
Overall grade: B-
Reviewed by James Lynch
5.08.2014
Old 97's, MOST MESSED UP
Fans of the band Old 97's may feel a little old knowing that the band's been making music for 20 years now, but that hasn't slowed Old 97s down at all. Most Messed Up is a high-energy blast of their country-rock sound filled with joy, regret, booze, pills, profanity, and wry humor -- and it's their best album since Too Far to Care.
Most Messed Up opens with "Longer Than You've Been Alive," a rambling look at the band's history ("most of our shows have been triumphs of rock/although some night I might have been checking the clock"). From there it's on to the women who got away ("Give It Time," "Guadalahara"), the women who stayed ("Wheels Off") and the mix of women and booze ("Let's Get Drunk and Get It On," "Wasted"). There are songs about our common experiences ("This Is the Ballad") and the title track and album closer, "Most Messed Up," a curse-filled bad-boy track which proudly and drunkenly proclaims "I'm so far gone, I can't ever get down/I am the most messed up motherfucker in this town."
Most Messed Up skips any slow or sentimental songs, going always for volume and bar songs instead. Rhett Miller's almost-breaking voice fits these tunes perfectly, whether sounding joyful or on the edge of passing about. The band's twanging guitar and bass all work well together, and the results are a great almost-mess of life in bars and with the wrong women and the right booze. Most Messed Up is a terrific album, back to the basics of what made Old 97's such a great sound from the start.
Overall grade: A
Reviewed by James Lynch
Most Messed Up opens with "Longer Than You've Been Alive," a rambling look at the band's history ("most of our shows have been triumphs of rock/although some night I might have been checking the clock"). From there it's on to the women who got away ("Give It Time," "Guadalahara"), the women who stayed ("Wheels Off") and the mix of women and booze ("Let's Get Drunk and Get It On," "Wasted"). There are songs about our common experiences ("This Is the Ballad") and the title track and album closer, "Most Messed Up," a curse-filled bad-boy track which proudly and drunkenly proclaims "I'm so far gone, I can't ever get down/I am the most messed up motherfucker in this town."
Most Messed Up skips any slow or sentimental songs, going always for volume and bar songs instead. Rhett Miller's almost-breaking voice fits these tunes perfectly, whether sounding joyful or on the edge of passing about. The band's twanging guitar and bass all work well together, and the results are a great almost-mess of life in bars and with the wrong women and the right booze. Most Messed Up is a terrific album, back to the basics of what made Old 97's such a great sound from the start.
Overall grade: A
Reviewed by James Lynch
5.03.2014
THE AMAZING SPIDER-MAN 2
Spider-Man returns to swing and deal with angst in The Amazing Spider-Man 2, the latest Marvel summer blockbuster. This reboot of the Spider-Man franchise adds more villains and more drama but isn't all that satisfying.
It's high school graduation for Peter Parker (Andrew Garfield) and Gwen Stacy (Emma Stone), and the course of their love never could run smooth. Peter is in love with her but is afraid her being around him could get her hurt (reinforced by his imagining her dead father -- to whom Peter promised he'd stay away from Gwen -- staring at him), while Gwen is considering a scholarship to Oxford, taking her far away from Peter. And there's still the mystery of why Peter's parents Richard and May Parker (Campbell Scott, Embeth Davidzt) vanished, and what Aunt May (Sally Field) is doing to keep Peter provided for.
But superheroes need super villains, and ASM2 introduces two (technically three, but the last one is barely in the movie). Max Dillon (Jaime Foxx) is a mousy, angry nerd who idolizes Spider-Man. When an accident gives him electrical powers, he becomes Electro -- and his hero worship turns to hatred when he feels like Spider-Man is stealing all of his attention. Meanwhile, Peter's old friend Harry Osborn (Dane DeHaan) has just returned, inherited Oscorp, and found out that he's dying of the same degenerative disease that killed his father. And Harry thinks the cure lies in Spider-Man's blood.
While ASM2 has more interesting villains than its predecessor, it also has some of the same annoyances. The action often relies on a combination of slow-motion and freeze-frame shots, which is meant to show speed but gets distracting at times. While Stone is spirited as the smart, spirited love interest with a mind of her own, Garfield always seemed more like a sullen cool kid than the nerd Peter Parker was supposed to be. Jamie Foxx is fun as the uber-fan of Spidey, but most of that vanishes under a deeper voice and glowing blue makeup. And Dane DeHaan is fine as Harry, though his villainous transformation happens so late in the movie it's almost unnecessary. (The final villain could have been left out entirely.) And the conspiracies seem to exist solely to keep churning out sequels.
The Amazing Spider-Man 2 has some exciting sequences, but the same problems as the last time (not to mention some glaring absences of subtlety) make it a movie that can be entertaining and then forgotten almost immediately.
Overall grade: B-
Reviewed by James Lynch
It's high school graduation for Peter Parker (Andrew Garfield) and Gwen Stacy (Emma Stone), and the course of their love never could run smooth. Peter is in love with her but is afraid her being around him could get her hurt (reinforced by his imagining her dead father -- to whom Peter promised he'd stay away from Gwen -- staring at him), while Gwen is considering a scholarship to Oxford, taking her far away from Peter. And there's still the mystery of why Peter's parents Richard and May Parker (Campbell Scott, Embeth Davidzt) vanished, and what Aunt May (Sally Field) is doing to keep Peter provided for.
But superheroes need super villains, and ASM2 introduces two (technically three, but the last one is barely in the movie). Max Dillon (Jaime Foxx) is a mousy, angry nerd who idolizes Spider-Man. When an accident gives him electrical powers, he becomes Electro -- and his hero worship turns to hatred when he feels like Spider-Man is stealing all of his attention. Meanwhile, Peter's old friend Harry Osborn (Dane DeHaan) has just returned, inherited Oscorp, and found out that he's dying of the same degenerative disease that killed his father. And Harry thinks the cure lies in Spider-Man's blood.
While ASM2 has more interesting villains than its predecessor, it also has some of the same annoyances. The action often relies on a combination of slow-motion and freeze-frame shots, which is meant to show speed but gets distracting at times. While Stone is spirited as the smart, spirited love interest with a mind of her own, Garfield always seemed more like a sullen cool kid than the nerd Peter Parker was supposed to be. Jamie Foxx is fun as the uber-fan of Spidey, but most of that vanishes under a deeper voice and glowing blue makeup. And Dane DeHaan is fine as Harry, though his villainous transformation happens so late in the movie it's almost unnecessary. (The final villain could have been left out entirely.) And the conspiracies seem to exist solely to keep churning out sequels.
The Amazing Spider-Man 2 has some exciting sequences, but the same problems as the last time (not to mention some glaring absences of subtlety) make it a movie that can be entertaining and then forgotten almost immediately.
Overall grade: B-
Reviewed by James Lynch
FREE COMIC BOOK DAY
There's an old saying "You can;t get any cheaper than free," and that certainly explains the appeal of Free Comic Book Day. Begin in 2002, this event (holiday?) happens on the first Saturday of May since 2002, and it certainly draws a crowd.
The premise of Free Comic Book Day is simple: Several publishers print up comics to be given away during the day (with the words "Free Comic Book Day" appearing on the cover), and participating comic book stores have these books available to whoever wants them. Stores can limit people to one copy of each title, and at least one store bags the free books and then staples the bag shut, so the customer can browse or shop through the rest of the store.
Free Comic Book Day is designed to get more people interested in comics -- or at least into the store -- and it succeeds at both of these goals. There are a wide variety of free comics available from a wide variety of publishers. You'll find the big names from Marvel and DC, but you'll also find independent comics like Mouse Guard, Atomic Robo, and Grimm Fairy Tales. The Guardians of the Galaxy can be found on the table next to Archie, the Simpsons, Judge Dredd, the Mighty Morphin' Power Rangers, Street Righter, The Tick, and many others. Some stores have their own promotions as well: Apocalypse Comics, shown below, had a Spider-Man bouncy castle and "superheroes" kids could pose with; I left before the wrestlers arrived. (Honest.)
So for anyone who loves comics -- or just wants to see what's new or appealing in comics -- Free Comic Book Day is a great opportunity to snag some free comics (legally) and read away!
Jim Lynch
The premise of Free Comic Book Day is simple: Several publishers print up comics to be given away during the day (with the words "Free Comic Book Day" appearing on the cover), and participating comic book stores have these books available to whoever wants them. Stores can limit people to one copy of each title, and at least one store bags the free books and then staples the bag shut, so the customer can browse or shop through the rest of the store.
Free Comic Book Day is designed to get more people interested in comics -- or at least into the store -- and it succeeds at both of these goals. There are a wide variety of free comics available from a wide variety of publishers. You'll find the big names from Marvel and DC, but you'll also find independent comics like Mouse Guard, Atomic Robo, and Grimm Fairy Tales. The Guardians of the Galaxy can be found on the table next to Archie, the Simpsons, Judge Dredd, the Mighty Morphin' Power Rangers, Street Righter, The Tick, and many others. Some stores have their own promotions as well: Apocalypse Comics, shown below, had a Spider-Man bouncy castle and "superheroes" kids could pose with; I left before the wrestlers arrived. (Honest.)
So for anyone who loves comics -- or just wants to see what's new or appealing in comics -- Free Comic Book Day is a great opportunity to snag some free comics (legally) and read away!
Jim Lynch
5.02.2014
The Pixies, INDIE CINDY
The Pixies were a massively influential alternative rock band, inspiring everyone from Nirvana and grunge to Sugar and Bob Mould with their bass-electric guitar combos, wailing lead singer, and odd and dark lyrics. But their last studio was in 1991 (Trompe le Monde), followed by solo projects by lead singer Frank Black/Black Francis and bassist Kim Deal (and her new band the Creatures). But the Pixies have (mostly) returned with Indie Cindy, their latest album that is a bit more mellow but still very welcome.
On this album Kim Deal has been replaced by Ding on bass, but the rest of the band is here: Frank Black singing and playing guitar, David Lovering on drums, and Joey Santiago on lead guitar. The band's signature sound is present, from the loud intro "What Goes Boom" through the steady pounding of "Bagboy" There's also the bizarre lyrics, from a romance with aliens in "Andro Queen" ("for what's missing I'll sacrifice my flesh/only kissing you is so hard in this wild thresh") to the shouted refrain of "Bagboy:" "Cover your breath! Polish your teeth!").
But Indie Cindy also feels a bit more... mellow and nostalgic. The songs aren't as stark or brash as previous Pixies tunes, and "Ring the Bell" and "Jaime Bravo" actually have a mellow feel to them. There's missing the Garland in "Ring the Bell," while the title track could be the band acknowledging how much alternative music has moved on from them in the present ("Indie Cindy, be in love with me/I beg for you to carry me").
Indie Cindy doesn't all fit together perfectly (many songs were released as singles before the album) but it's a good return for a great band -- and a reminder that alternative music can be messy and confusing as well as original and loud.
Overall grade: B+
Reviewed by James Lynch
On this album Kim Deal has been replaced by Ding on bass, but the rest of the band is here: Frank Black singing and playing guitar, David Lovering on drums, and Joey Santiago on lead guitar. The band's signature sound is present, from the loud intro "What Goes Boom" through the steady pounding of "Bagboy" There's also the bizarre lyrics, from a romance with aliens in "Andro Queen" ("for what's missing I'll sacrifice my flesh/only kissing you is so hard in this wild thresh") to the shouted refrain of "Bagboy:" "Cover your breath! Polish your teeth!").
But Indie Cindy also feels a bit more... mellow and nostalgic. The songs aren't as stark or brash as previous Pixies tunes, and "Ring the Bell" and "Jaime Bravo" actually have a mellow feel to them. There's missing the Garland in "Ring the Bell," while the title track could be the band acknowledging how much alternative music has moved on from them in the present ("Indie Cindy, be in love with me/I beg for you to carry me").
Indie Cindy doesn't all fit together perfectly (many songs were released as singles before the album) but it's a good return for a great band -- and a reminder that alternative music can be messy and confusing as well as original and loud.
Overall grade: B+
Reviewed by James Lynch
SMASH UP: SCIENCE FICTION DOUBLE FEATURE
The game Smash Up relies on different factions from fiction and fantasy, battling to control bases. With two expansions -- Awesome Level 9000 and The Obligatory Cthulhu Set -- I was concerned that Alderac Entertainment Games might start putting out weaker groups for the sake of more expansions. Fortunately, Science Fiction Double Feature continues the fun and the high standard that makes Smash Up so much fun.
Science Fiction Double Feature provides players with four new factions (and bases based on each faction). Time Travelers are a bunch of buddies from 1974 (hence the matching track suits) who can redo events. Cyborg Apes have lots of Actions that modify them to make themselves tougher or more protected. Super Spies plan ahead by looking at and reorganizing the cards they'll draw. And Changelings are pinking humanoids that copy the strength and abilities of the other factions in the game.
These new factions strike the balance between being very useful in different ways, and not being so overpowering they make previous factions obsolete. There's also a good sense of humor throughout the expansion: Several Time Traveler cards reference "The Time Warp" from The Rocky Horror Picture Show, many Super Spies actions parody James Bond movie titles, and one Cyborg Ape has the same name as the leader of the Jammers, the cybernetic apes from the ccg Shadowfist.
Science Fiction Double Feature does what it should: Give Smash Up players more options and more fun without making the previous options weaker. It's astounding! (Sorry, couldn't help myself.)
Overall grade: B+
Reviewed by James Lynch
Science Fiction Double Feature provides players with four new factions (and bases based on each faction). Time Travelers are a bunch of buddies from 1974 (hence the matching track suits) who can redo events. Cyborg Apes have lots of Actions that modify them to make themselves tougher or more protected. Super Spies plan ahead by looking at and reorganizing the cards they'll draw. And Changelings are pinking humanoids that copy the strength and abilities of the other factions in the game.
These new factions strike the balance between being very useful in different ways, and not being so overpowering they make previous factions obsolete. There's also a good sense of humor throughout the expansion: Several Time Traveler cards reference "The Time Warp" from The Rocky Horror Picture Show, many Super Spies actions parody James Bond movie titles, and one Cyborg Ape has the same name as the leader of the Jammers, the cybernetic apes from the ccg Shadowfist.
Science Fiction Double Feature does what it should: Give Smash Up players more options and more fun without making the previous options weaker. It's astounding! (Sorry, couldn't help myself.)
Overall grade: B+
Reviewed by James Lynch
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