Jeff Vandermeer with S.J. Chambers
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$24.95
The
Age of Steampunk has arrived!
I
can say this with complete confidence because The New York Times ran an
article in May 2008 about the movement, signifying its emergence from
underground aesthetic to a sort-of, kind-of mainstream thing. And how can the Times be wrong? Author Jeff VanderMeer's The Steampunk
Bible is just the book to help steampunk fans and newbies alike figure it
all out for themselves.
Steampunk
is hard to define, much like its predecessor, goth. There are a few things that can be said about
it with confidence. Steampunk is a
playful re-imagining of the past, usually, but not always, that of Victorian
England of the later nineteenth century, especially if the Victorians had
employed their technology in a more forward-thinking, or fanciful way. That really doesn't do steampunk justice,
true, but defining a movement is never easy.
There are many components to it.
Foremost today is its increasing presence in mainstream science
fiction. Like tribbles infesting a
starship, every month seems to bring more steampunk titles to the shelves of my
local bookstore. Many pay homage to the
earliest pioneers of the SF genre, Jules Verne, H.G. Wells, and Edgar Rice
Burroughs, and the tropes of those authors – airships, submarines, strange
technology festooned with brass – increasingly find their way into modern
novels.
Steampunk
has a longer history than you might think.
A couple of decades ago, Game Designers' Workshop produced a startlingly
different role-playing game, Space: 1889. Humanity had made the voyage to Mars and
found an ancient civilization there similar to that of the Barsoom of Edgar
Rice Burroughs' Martian tales. While it
never achieved the success of Dungeons and Dragons - what did? - it
proved to be a welcome change of pace from the usual fantasy and science
fiction game systems prevalent in that era.
“Steampunk”
as a term originated in 1987 with K.W. Jeter, author of Morlock Night and
Infernal Devices, as a means of describing this new type of Victorianesque
science fiction. Perhaps the most
influential text of the steampunk genre is The Difference Engine by
William Gibson and Bruce Sterling. This
was published in 1991, and followed closely on the heels of that other
influential SF genre, cyberpunk. The
Difference Engine is where modern steampunk fiction shows its original DNA
most clearly. Just as cyberpunk was
obsessed with the burgeoning silicon-based information technology, steampunk
dwelled in the same way on old-fashioned technology, and how it might have been
harnessed to produce an anachronistic information revolution concurrent with
that of the actual nineteenth-century Industrial Revolution. It is no coincidence that Gibson was involved
with both.
The Steampunk Bible is visually stunning, with
extremely high quality photographs of a kind that you don't often see these
days in print books. The many facets or
branches to the movement are each covered at length. Most of us will have previously encountered
steampunk either as part of the science fiction that we have read, or as a
film. These are strong chapters, and I
enjoyed VanderMeer's discussion of the origin of steampunk as a subgenre of the
broader SF market. There is also a
retrospective of films that can be considered, even if only retroactively, as
steampunk. There are more of these than
you might think. 20,000 Leagues under
the Sea (1954) and The Time Machine (1960) are obvious examples, but
don't forget more recent productions such as Steamboy (2004), Laputa:
Castle in the Sky (1986), Howl's Moving Castle (2004), Sky
Captain and the World of Tomorrow (2004), and The League of
Extraordinary Gentlemen (2003) - okay, perhaps you should forget that last
one.
It
turned out, much to my own surprise, that my favorite portions of The
Steampunk Bible were not those areas in which I was originally most
interested, print fiction and films.
VanderMeer's most intriguing chapters concern the aesthetic facet of
steampunk. There is an extraordinary
subculture devoted to a reworking of Victorian fashion, complemented by the
accoutrements of steam sci fi.
Steampunk fashion is, to say the least, baroque, but also elegant, a far
cry from the simpler but perhaps overly-minimalistic fashion prevalent
today. Steampunk aficionados like to
dress up!
A
question that has arisen again and again is why steampunk has proven to be so
popular. Just as almost all modern
fantasy fiction has been placed in some quasi-medieval European someplace or
another, steampunk is almost exclusively set in a late-nineteenth century
variation on Britain, or to a much lesser extent, America. What is it that is so intriguing about that
time and place? Britain in the throes of
its Industrial Revolution was not an especially clean or happy place. Hasn't anyone ever read Dickens?
But
the era was optimistic, about technology, science, and above all the
future. The Victorians believed in
Progress with a capital “P.” Perhaps
there is some envy of their faith in the future, that things would be better
tomorrow than they were today. Also,
modern science fiction, even though usually based upon the extrapolation of
some underlying real-world science or technology, often has a strong element of
fantasy to it, even if the authors who produce it are themselves are reluctant
to admit it. Victorian-themed steampunk
simply acknowledges the fantastic element more readily. Steampunk fiction, I find, often has more
color to it than the hard SF currently in vogue.
Jeff
VanderMeer has done a great job. Since
the genre is something of an acquired taste at this point in time, The
Steampunk Bible is primarily for fans.
But if you are already an aficionado of steampunk, or want to be one,
you will certainly enjoy this book.
Marc
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