Sure, Munchkin Zombies gave players the opportunity to feast on human brains while fighting to be the first person, er, zombie to level 10 -- but what if you want more? You'll get more (cards, not rules) with the game's first expansion: Munchkin Zombies 2: Armed and Dangerous.

This 112-card expansion provides players with new opportunities to arm themselves with treasures (like bowling attire, a Winning Smile, or Ed the Undead Head), "monsters" to fight (Vegan, Tree Surgeon, Basketball Player), Curses (Walked Through Cement, Head Leaks,
Daaaaaaaanes!), and other cards to help yourself or hurt opponents.

Munchkin Zombies 2 offers a new Mojo (the Patchwork Zombie, which adds two levels when determining how many Powers you can have) and a new Power (Hungry, which adds a bonus to a zombie who Looks for Trouble), but no changes to the rules of the original. Detractors may say that this simply offers (to use H.P. Lovecraft's description of cannibalism) "more th' same," but this expansion also continues the gleefully twisted undead humor of the original.

Not many expansions let you affect the outcome of a battle with a Bubble Wand, battle a Congrettcritter, find a Horde Reward, or afflict someone with Graaaaaaaains! Munchkin Zombies 2: Armed and Dangerous is a nice, twisted way to keep killing "monsters" and making your opponents struggle.

Overall grade: B

Reviewed by James Lynch

No comments: