NIGHT OF THE GRAND OCTOPUS
In Night of the Grand Octopus, 3-5 players are playing Cultists, gathering four different Components to summon the Grand Octopus and win the game (and, presumably, get eaten last). Each player gets a Cultist Pawn (which goes on the gameboard), an Offspring (which resembles a giant evil Teddy Bear), a token that goes on the Dagger of Power to show how many Cultists a player has (everyone starts with the number of players plus one), and a Command Clock (with the rooms on the gameboard and two dials). The gameboard has several locations, each connected by pathways and containing their own Components (Skulls in the Crypt, Grimoires in the Library, and so on); each location has a number of Components equal to the number of players minus one. There's also an Exterior Location (one of four available), which has a Silver Key and an unique ability.
Night of the Grand Octopus is fun, quick, and a bit simple. While the game is easy to learn and a quick play, the strategy consists almost entirely of anticipating/guessing where an opponent's Cultist will go and sending the Offspring there, while trying not to be as predictable themselves. Night of the Grand Octopus is enjoyable, but it's a quick little game that's best played before a "feature" game.
Overall grade: B-
Reviewed by James Lynch