CHAMPIONS OF MIDGARD
Players start the game with a Viking Leader Board (giving a special ability), three meeples (four in a two-player game), one Coin, one Favor, one wood, one food, one Destiny Card, and one Swordsman (white die). The player who did the most recent heroic deed gets the First Player Marker, the appropriate cards and dice are placed on the board, then the game begins.
Starting with the first player and going clockwise, each player places a meeple on the board; only one meeple can be at a location, except for the Hunting Grounds. Each location does something different: providing wood or food; allowing players to trade goods; giving players Swordsman , Axemen (black dice), or Spearmen (red dice); reserving combat with the assorted creatures or a place on a ship; or other activities. Once all the meeples are placed and rewards have been given, combat begins!
Champions of Midgard is an unexpected mix of strategy and combat that works quite well. There are enough ways to gather dice-warriors that every player can enter into combat, but other resources can be just as valuable to victory. The Viking Leader Boards all give different benefits, but none is so powerful that it makes the game unbalanced. And the multiple ways of earning Glory at the game's end makes the winner far less predictable than who's ahead on the scoreboard. Go for the Glory with Champions of Midgard!
Overall grade: A-
Reviewed by James Lynch