
The players in Ticket to Ride are friends competing in 1900 America to see who can travel by railroad to the most cities in North America. Each player starts with 45 train pieces, four random train cards, and two or three of the three random goal cards (more on them below). All players compete on the same board of America, and five train cards are placed face-up next to the board.
The object of Ticket to Ride is to earn the most points by completing the most train routes, meeting their goal cards, and ending the game with the longest consecutive train route (worth 10 points). Each turn a player can perform one of three actions: Select two train cards (or one if choosing the "wild" card, good for any color), either from the face-up cards or at random from the top of the deck; draw three more goal cards and keep from one to three of them; or complete a route. To complete a route a player discards the equal number and color train cards matching a route on the board (gray routes can be any color, but all the same color), including wild cards, and then placing their locomotive pieces along that route. Once a player claims a route, no other player can make that same route. When a player is down to two or fewer train pieces, everyone gets one final turn and then the points are totalled.

Ticket to Ride is a game of both strategy and chance. There's no direct combat in the game -- the only aggression is aggressively claiming train routes. Strategy is key: completing goals is essential, but a player who telegraphs the locations they're trying to connect may lead other players to take routes they need for their goal. While only one player can control a route, there are enough alternate routes on the board that most goals can still be met even if a long detour is required. And drawing the right cards, and being able to complete a certain long route before an opponent, can make or break a game.

Overall grade: A-
Reviewed by James Lynch
1 comment:
I think that the sequel, Ticket to Ride: Europe, is a much better version of the game, primarily because of the station tokens.
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