GAUNTLET OF FOOLS
The players in Gauntlet of Fools are adventurers out to get the most gold from killing dungeon monsters before dying. At the start of the game, Heroes (made of pairs of Class and Weapon cards) are laid out, equal to the number of players. Class cards have a character's name, Defense, Class Ability (which is either automatic or requires discarding a Class Token to use), and Class Tokens. Weapon cards have the weapon's name, # of Attack Dice (rolled each combat), Weapon Ability (which is either automatic or requires discarding a Weapon Token to use). These Class and Weapon cards are considered linked and can't be rearranged.
In the Dungeon, the Encounter deck is flipped over one card at a time. Most cards are Monsters, and each player is considered to be fighting the monster individually. Monsters have an Attack Strength, Defense, Damage, Treasure, and sometimes Special Damage or Special Treasure. Players roll their Attack Dice (and decide whether or not to use Attack or Character tokens) and compare the results with the monster. If the player's Attack Dice (modified by any Boasts, bonuses, or penalties) equal or are greater than the Monster's Defense, the player kills the monster and gets its treasure (usually Gold); if not, the player gets nothing. At the same time, the Monster's attack value is compared to the player's Defense (with any modification). If the Monster's value is higher, the Hero suffers damage (usually one Wound); if the Hero's defense is higher, they Dodged the monster and take no damage.
After each encounter, players check their Wounds. A Hero with four or more Wounds is dead and done adventuring -- but not necessarily the loser! When all Heroes have died, the players compare their gold and the player with the most gold wins!
Overall grade: B-
Reviewed by James Lynch